GGF · GAME GENERATION FACTORY

An always-on operator that designs, builds, plays, fixes, and markets your game — end to end, inside your own Unity project. Your source never leaves; every build is verified. A studio's entire output, astronomically faster.

The operator run — plan, build, play, fix, ship

your-studio-game — Unity 6 · GGF operator live
GameSceneBoardController.cs
GAME VIEW · 1080×1920Plan sprint · 13%
Inspector
Transform
BoardController
AudioSource
+ Add Component

This is the shape of a run: the operator plans, builds, plays what it made, fixes its own findings, and ships — inside a real Unity 6 project, with a receipt at the end.

SEE A REAL RUN

Watch the operator work — unedited.

A screen recording of one real run inside Unity: a brief goes in, the operator plans, builds, plays what it made, fixes its own findings, and hands back a signed APK. No cuts.

real-run — Unity 6 · GGF operator04:12
BUILD GGF-0421VERIFY PASSLENGTH uneditedENGINE Unity 6 · IL2CPP
SCREEN RECORDING · arriving
Real footage from Mirac's own runs — not a rendered animation.
THE PROBLEM

A shippable mobile game needs eight disciplines.
Most teams have two.

Games die in the gap between a promising prototype and a build that survives the store. Art direction, production C#, QA, build engineering, store compliance — each one is a hire you don't have. That gap is what GGF closes: one operator that carries all eight, inside your own Unity project.

THE MARKET

A $113B market, built by people who can't afford to build.

Mobile games are a $113B-a-year market. Almost everyone builds them on Unity. Almost no one can staff the eight disciplines it takes to ship one.

$113B
mobile games market / year
70%
of the top 1,000 mobile games ship on Unity
8
disciplines it takes to ship one game
52%
of studios have cut scope to smaller games
$800K–$1.5M / yr
eight specialist hires — before a single install
one operator
all eight disciplines, priced per run — a fraction of a single hire

Sources: Newzoo 2025 · Unity · Unity 2026 Game Development Report · illustrative fully-loaded US team cost

HOW IT WORKS

Plan. Generate. Integrate. Validate. Ship.

One loop, run end to end — or joined to your project at any stage.

Real frames from an operator run — building “Prism Warden”, a 3D game. Redacted for privacy · not a mockup.
01

Plan

GDD + sprint, from a brief or your backlog.

02

Generate

Art, audio, scenes, production C#.

03

Integrate

Dropped into a real Unity 6 project, wired and building.

04

Validate

The build is played, judged against shipped games, and repaired until it passes.

05

Ship

APK / IPA / WebGL + playable preview + store assets, one run.

COPILOT — IN YOUR PROJECT

Joins your repo, your Git, your CI. Four autonomy levels — from read-only suggestions to end-to-end runs. It proposes; you approve. source-safe ✓

PROMPT — FULL GAME

One brief → a complete, playable Unity build, verified screen by screen before you ever see it.

SOURCE SAFETY

Your source code never leaves.

The operator drives your Unity over a narrow, allow-listed channel — only allow-listed operations cross the wire, your project is never shared with another studio, and nothing is sent to any engine vendor's cloud.

CROSSES THE WIRE
Allow-listed editor commands
Finished asset bytes
Screenshots for review
NEVER LEAVES YOU
Your C# source
Your scenes & prefabs
Your keys & secrets

You own everything it produces — code, art, audio, builds. Full stop.

Isolated per customer, never mixed with another studio's work, and everything the operator produces is yours to export any time — no lock-in.

Full detail: the security page

MAKE

Every asset your game needs. Generated.

Sprites, 3D models, rigged characters, UI, icons, animation, sound, music, voice — and the trailer. GGF produces production-ready assets in your studio's own style, then wires them straight into the build.

  • 2D art + UI in your brand style (LoRA)
  • 3D models, rigged and animated
  • SFX, music, and character voice
  • Sprite sheets, 8-direction, atlas-packed
THE DIFFERENCE

They find and report.
We find, fix, and re-verify.

Any AI can write game code. GGF is the operator that plays the build it just made, judges every screen, repairs what it finds — and hands you the receipt.

How verification works →
PLAY

The operator runs the build it just made — real input, real screens.

JUDGE

Every screen is scored against shipped top-grossing titles — and rebuilt if it doesn't clear the bar.

FIX

It repairs its own findings — code, layout, art, audio.

RE-VERIFY

The loop runs again until the build passes the gate.

RUN LEDGERexample run — every run ends with a receipt
plan24-level curve approved · scope locked
buildBoardController.cs wired · scene saved
play-testinput chain verified on device resolution
screen review6 / 6 screens pass vs shipped reference
shipAPK signed · receipt archived

A timestamped log of every action, before/after screenshots, and a verdict per screen. Proof you can audit — not a chat transcript.

JOINS LIVE GAMES

It doesn't just start games — it joins them. GGF connected to a live 3,282-file Unity project, mapped it, wrote up what it understood, and shipped additive changes without breaking a thing.

YOU STAY IN CONTROL

Four autonomy levels — Ask, Plan, Build, Auto. Risky changes show a preview and wait for your approval. Nothing lands in your project that you didn't sanction.

Convinced by the loop? See it run on your own project.

Request a demo
MARKET

Made to launch, not just to build.

Store listing, icon and screenshot A/B sets, ASO keywords, vertical trailers for TikTok, Reels, and Shorts, and paid-ad creatives — the operator ships the whole go-to-market kit alongside the build.

  • Store listing + feature graphic + screenshots
  • Icon & screenshot A/B variants
  • 30/60/90s trailers, 9:16 for social
  • ASO keywords + paid-ad creatives
BY THE NUMBERS
8disciplines carried by one operatorart · audio · C# · UX · QA · build · compliance · live-ops
6games built end to endnative Unity, generated start to finish
3,282file project continued · 0 regressionsjoined a live game, shipped additive changes
0builds delivered brokenevery build is played & verified first

From GGF's own operator runs — not projections.

WHY IT'S DIFFERENT

Not a model. A system.

GGF is three things working together: multiple models that review each other's work, a growing skill library, and a pattern corpus that compounds — every game we run makes the next one better, and you get the benefit without paying for it twice.

Native Unity output

APK / IPA-ready. Where most of the top-grossing mobile games are built.

Fixes what it finds

Built around a closed repair loop — it doesn't stop at a bug report.

Code quality

Pure-C# core, namespaced, event-driven. Yours to keep.

Art quality

Every screen reviewed against shipped titles before it reaches you.

Built for mobile

Retention, FTUE, store compliance — baked in, not bolted on.

Source-safe

Your source code never leaves your machines. Only allow-listed operations cross the wire.

Most AI game tools stop at a browser demo. GGF ships native Unity — where most of the top-grossing mobile games are built.
Only one column has all fiveCopilot toolsVerify toolsNo-code toolsGGF
Builds the game
Plays & verifies the build
Fixes what it finds
Ships store-compliant mobile
Your source stays private

Categories, not brands: copilot = in-editor code assistants; verify = AI playtest/QA tools; no-code = prompt-to-game makers. Compared on published capabilities, Aug 2026.

PRICING

Priced on outcomes.
Not tokens.

The unit is a Run — one autonomous build sprint, verified and receipted. Every studio's shape is different, so we quote per studio: flat, ceiling-protected, no meters running.

WHAT A RUN INCLUDESquoted per studio
copilot in your Unity projectincluded
autonomous runsflat · per run
asset generationincluded
run ledger + verified receiptsalways
token meternone
surprise billsnone
guaranteeverified milestone — or the run is on us
No public price — quoted per studio.Talk to us about pricing
FOUNDING STUDIO · FIRST 3

Three seats at the table. Then the door closes.

A locked partner rate, a direct line to the team, and a hand on the roadmap. We build the operator around your studio's games — and tell the story together.

Apply for a founding seat

no token meter · ceiling-protected · verified milestone or the run is on us

THE VISION

The validation layer every game studio runs on.

Start with one studio's mobile pipeline. The pattern library and the verification loop compound with every game — until proving a game is playable and shippable runs on GGF, the way payments run on rails.

FAQ

What a CTO actually asks.

You do. Code, art, audio, builds — everything the operator produces in your project is yours, full stop. No license-back, no shared IP.

Four levels you choose per task: Ask (read-only suggestions), Plan (proposes, you approve), Build (step-by-step with approvals), Auto (end-to-end, stops only at big decisions).

Changes are additive, risky actions show a preview and wait for approval, and every action is recorded in the run ledger. Your Git history stays intact — nothing is force-pushed over your work.

Unity 6 today, mobile-first — the casual/puzzle/arcade space where retention, FTUE and store compliance decide everything. That focus is deliberate; it's where the operator is strongest.

One autonomous build sprint: plan → generate → integrate → validate → receipt. Flat-priced per studio and ceiling-protected. If it doesn't end in a verified milestone, you get the Run back.

Yes — that's the default. The operator connects to your project, maps it, writes up what it understands, and confirms with you before changing anything. It has joined a live 3,282-file project.

Editor copilots suggest code and hand you a diff — you still test, fix, and ship. GGF runs the whole loop: it plays what it builds, fixes what it finds, and delivers a verified build with a receipt. Assistants save keystrokes; the operator ships milestones.

POWERED BY
Built for Unity 6. Frontier models from Anthropic and Google, under our own orchestration and evaluation.
WHO'S BEHIND GGF

The people behind the operator.

GGF is built by a small, hands-on founding team. “Accountable” isn’t a slogan here — there is a name and a face on the other end of every run, and the same people who build the operator answer your email.

MiracCo-founder
SefaCo-founder

in production with our first design-partner studios

Your next game, astronomically faster.

Book a live demo — we'll build something in a real Unity project on the call. Founding Studio seats: three, then the door closes.

one human reply · within one business day · source-safe

Prefer email? info@gamegenerationfactory.com