Native Unity output
APK / IPA-ready. Where most of the top-grossing mobile games are built.
An always-on operator that designs, builds, plays, fixes, and markets your game — end to end, inside your own Unity project. Your source never leaves; every build is verified. A studio's entire output, astronomically faster.
This is the shape of a run: the operator plans, builds, plays what it made, fixes its own findings, and ships — inside a real Unity 6 project, with a receipt at the end.
A screen recording of one real run inside Unity: a brief goes in, the operator plans, builds, plays what it made, fixes its own findings, and hands back a signed APK. No cuts.
Games die in the gap between a promising prototype and a build that survives the store. Art direction, production C#, QA, build engineering, store compliance — each one is a hire you don't have. That gap is what GGF closes: one operator that carries all eight, inside your own Unity project.
Mobile games are a $113B-a-year market. Almost everyone builds them on Unity. Almost no one can staff the eight disciplines it takes to ship one.
Sources: Newzoo 2025 · Unity · Unity 2026 Game Development Report · illustrative fully-loaded US team cost
One loop, run end to end — or joined to your project at any stage.
GDD + sprint, from a brief or your backlog.
Art, audio, scenes, production C#.
Dropped into a real Unity 6 project, wired and building.
The build is played, judged against shipped games, and repaired until it passes.
APK / IPA / WebGL + playable preview + store assets, one run.
Joins your repo, your Git, your CI. Four autonomy levels — from read-only suggestions to end-to-end runs. It proposes; you approve. source-safe ✓
One brief → a complete, playable Unity build, verified screen by screen before you ever see it.
The operator drives your Unity over a narrow, allow-listed channel — only allow-listed operations cross the wire, your project is never shared with another studio, and nothing is sent to any engine vendor's cloud.
You own everything it produces — code, art, audio, builds. Full stop.
Isolated per customer, never mixed with another studio's work, and everything the operator produces is yours to export any time — no lock-in.
Full detail: the security page
Sprites, 3D models, rigged characters, UI, icons, animation, sound, music, voice — and the trailer. GGF produces production-ready assets in your studio's own style, then wires them straight into the build.
Any AI can write game code. GGF is the operator that plays the build it just made, judges every screen, repairs what it finds — and hands you the receipt.
How verification works →The operator runs the build it just made — real input, real screens.
Every screen is scored against shipped top-grossing titles — and rebuilt if it doesn't clear the bar.
It repairs its own findings — code, layout, art, audio.
The loop runs again until the build passes the gate.
A timestamped log of every action, before/after screenshots, and a verdict per screen. Proof you can audit — not a chat transcript.
It doesn't just start games — it joins them. GGF connected to a live 3,282-file Unity project, mapped it, wrote up what it understood, and shipped additive changes without breaking a thing.
Four autonomy levels — Ask, Plan, Build, Auto. Risky changes show a preview and wait for your approval. Nothing lands in your project that you didn't sanction.
Convinced by the loop? See it run on your own project.
Request a demo →Store listing, icon and screenshot A/B sets, ASO keywords, vertical trailers for TikTok, Reels, and Shorts, and paid-ad creatives — the operator ships the whole go-to-market kit alongside the build.
From GGF's own operator runs — not projections.
Not browser demos. Native Unity builds, generated end to end. The playable one runs live in your browser — click Play.


GGF is three things working together: multiple models that review each other's work, a growing skill library, and a pattern corpus that compounds — every game we run makes the next one better, and you get the benefit without paying for it twice.
APK / IPA-ready. Where most of the top-grossing mobile games are built.
Built around a closed repair loop — it doesn't stop at a bug report.
Pure-C# core, namespaced, event-driven. Yours to keep.
Every screen reviewed against shipped titles before it reaches you.
Retention, FTUE, store compliance — baked in, not bolted on.
Your source code never leaves your machines. Only allow-listed operations cross the wire.
Categories, not brands: copilot = in-editor code assistants; verify = AI playtest/QA tools; no-code = prompt-to-game makers. Compared on published capabilities, Aug 2026.
The unit is a Run — one autonomous build sprint, verified and receipted. Every studio's shape is different, so we quote per studio: flat, ceiling-protected, no meters running.
A locked partner rate, a direct line to the team, and a hand on the roadmap. We build the operator around your studio's games — and tell the story together.
Apply for a founding seatno token meter · ceiling-protected · verified milestone or the run is on us
Start with one studio's mobile pipeline. The pattern library and the verification loop compound with every game — until proving a game is playable and shippable runs on GGF, the way payments run on rails.
You do. Code, art, audio, builds — everything the operator produces in your project is yours, full stop. No license-back, no shared IP.
Four levels you choose per task: Ask (read-only suggestions), Plan (proposes, you approve), Build (step-by-step with approvals), Auto (end-to-end, stops only at big decisions).
Changes are additive, risky actions show a preview and wait for approval, and every action is recorded in the run ledger. Your Git history stays intact — nothing is force-pushed over your work.
Unity 6 today, mobile-first — the casual/puzzle/arcade space where retention, FTUE and store compliance decide everything. That focus is deliberate; it's where the operator is strongest.
One autonomous build sprint: plan → generate → integrate → validate → receipt. Flat-priced per studio and ceiling-protected. If it doesn't end in a verified milestone, you get the Run back.
Yes — that's the default. The operator connects to your project, maps it, writes up what it understands, and confirms with you before changing anything. It has joined a live 3,282-file project.
Editor copilots suggest code and hand you a diff — you still test, fix, and ship. GGF runs the whole loop: it plays what it builds, fixes what it finds, and delivers a verified build with a receipt. Assistants save keystrokes; the operator ships milestones.
GGF is built by a small, hands-on founding team. “Accountable” isn’t a slogan here — there is a name and a face on the other end of every run, and the same people who build the operator answer your email.
in production with our first design-partner studios
Book a live demo — we'll build something in a real Unity project on the call. Founding Studio seats: three, then the door closes.
one human reply · within one business day · source-safe
Prefer email? info@gamegenerationfactory.com