Security & source safety
GGF is an operator that works inside your Unity project. That only works if you can trust it with your repo — so the architecture is built around one rule: your source code never leaves your machines.
What crosses the wire
The operator drives your Unity Editor over a narrow, allow-listed command channel. What travels: editor commands from an approved list, finished asset bytes going into your project, and screenshots used for visual review. What does not travel: your C# source, your scenes and prefabs, your keys and secrets.
Isolation
Every customer runs in its own isolated vault — separate workspace, separate state, separate history. Your project data is never mixed with another customer's, and it is never sent to any engine vendor's cloud.
You stay in control
- Four autonomy levels per task — from read-only suggestions to end-to-end runs. You choose.
- Risky changes show a preview and wait for explicit approval.
- Every action is recorded in a timestamped run ledger you can audit.
- Changes are additive; your Git history stays intact.
Ownership & exit
You own everything the operator produces — code, art, audio, builds. Your generated projects are durably retained for you, and you can export the entire project with one click at any time. No lock-in.
Questions
Security review for your studio, DPA requests, or anything else: info@gamegenerationfactory.com. We answer within one business day.
GGF — Game Generation Factory, Istanbul. Last updated: August 2026.